KVCC: AAMT 132 - Character Design

(And World Building)

Character Design Breakdown

WHAT

Character Design is the process of creating and fleshing out characters withing a narrative. It often goes hand-in-hand with World Building, which is the process of fleshing out the locations and setting of a narrative.

WHEN

Character Design & World Building are generally one of the first parts of the animation pipeline. However, as ideas come up later on in the pipeline, characters and settings will often be revisited for further fleshing out.

HOW

Character Design & World Building are mostly a narrative process, where personalities, motivations, culture, etc are defined.

This process does typically include the “physical appearance” of a character or location, but is not limited to that.

For example, as part of this process, we determine “WHY does this character look this way? WHY do they wear that type of clothing? WHAT is their past that lead them to have the personality, motives, goals, and friendships that they have?”

WHY

Image of designing a kobold

More often than not, the ultimate goal of any given piece of animation is to tell a story. The story of a society, the story of a character, the story of a moment in time.

And more often than not, a good story doesn’t happen by chance. It’s the result of careful thought, preparation, and planning.

If you’re telling a huge epic, you want characters that feel grounded and believable within their world. If you’re telling an action story, you want characters that feel like they could actually accomplish exciting physical feats and overcome real dangers.

Examples

Pixar in a Box Logo

Pixar in a Box: Character

Explore with Pixar on how to get started on creating characters!

Some design concepts of Spiderverse

Art of Spiderman: Into the Spiderverse, Pt 1

Mostly initial sketches and toying around with how characters will look. You can really see how they were searching for "the right design."

Some design concepts of Spiderverse

Art of Spiderman: Into the Spiderverse, Pt 2

More finished concepts, fleshing out the world, color, lighting, and mood.

External Resources

Books

Fundamentals of Character Design Book Cover

Fundamentals of Character Design

By Randy Bishop, 3dtotal Publishing

Characters for the Entertainment Industry Book Cover

Creating Characters for the Entertainment Industry

By Kenneth Anderson, 3dtotal Publishing

Creating Stylized Characters Book Cover

Creating Stylized Characters

By 3dtotal Publishing

Creating Stylized Animals Book Cover

Creating Stylized Animals

By Trudi Castle, 3dtotal Publishing